Solid

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Solid
Build

N/A

Version

N/A

A user passing through a non-solid object

The solid command determines if an object can be collided into by avatars. Non-solid objects can be passed through, however bump triggers will still fire.

Usage

solid [name] flag [global]


name

The optional name argument specifies the name of the object to be made solid or non-solid. Object names are assigned via the name command. If omitted, the solid command applies to this object.

flag

The flag boolean argument specifies whether the object should be made solid or non-solid.

global

The optional global argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger (bump, activate, adone). By default, commands are not global.

Examples

create solid off

This makes an object which is non-solid.

Object #1:
activate solid trapdoor no
Object #2:
create name trapdoor

This creates an object which, when clicked on, makes the object named "trapdoor" non-solid.

Notes

  • Some objects have parts defined as non-solid in the model level. This command cannot make those parts solid.
Object Scripting

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb nl:Commando:Solid