Solid
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The solid command determines if an object can be collided into by avatars. Non-solid objects can be passed through, however bump triggers will still fire.
Usage
solid [name] flag [global]
name
The optional name argument specifies the name of the object to be made solid or non-solid. Object names are assigned via the name command. If omitted, the solid command applies to this object.
flag
The flag boolean argument specifies whether the object should be made solid or non-solid.
global
The optional global argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger (bump, activate, adone). By default, commands are not global.
Examples
create solid off
This makes an object which is non-solid.
Object #1: activate solid trapdoor no Object #2: create name trapdoor
This creates an object which, when clicked on, makes the object named "trapdoor" non-solid.
Notes
- Some objects have parts defined as non-solid in the model level. This command cannot make those parts solid.
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