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Selecting Objects
A user created building in Alphaworld, showing that most buildings are made out of individual object pieces with appropriate Object Scripting commands

One of Active Worlds main features is the ability to build and manipulate objects to create limitless environments. It has a built-in object manipulation and basic scripting system, which a user can utilize to build preset objects, copy them, specify their exact placement in all three dimensions and write simple scripts to give them a texture, for example.

The scripting system allows objects to be dynamic, and lets users interact with objects in various ways.


Building Interface

V4 Objects

Object scripting

For a full list of triggers, types and commands with mini-descriptions, see the object scripting page.

New Building Features

For a list of some recently added building features in Activeworlds v5.1, see the 5.1 Category page.

External Resources