Frame
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The frame command sets the current frame of an animation that has been set up using the animate command.
Usage
frame [name] [+/-] number
name
The optional name argument specifies the name of the object with the animation.
number
The number argument specifies the new frame number. It can either be an absolute frame number, or a relative frame number with a + or - in front to move the animation forward or backwards by a given number of frames.
Example
create animate me turn 5 5 0, astop; activate frame +1
This action sets up a 5-frame animation called "turn". The animation starts out halted on frame 1, but each time the object is clicked on the animation will advance by one frame.
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Triggers: Create • Bump • Activate • Adone • At • Collide • Sdone • Enter Zone • Exit Zone Commands: Addforce • Addtorque • Alpharef • Animate • Astart • Astop • Camera • Collider • Colltag • Color • Corona • Envi • Examine • Frame • Group • Light • Link • Lock • Matfx • Media • Midi • Move • Name • Noise • Opacity • Picture • Rotate • Say • Scale • Seq • Shadow • Shear • Sign • Skew • Skybox • Solid • Sound • Tag • Teleport / Teleportx • Texture • Timer • URL • Velocity • Visible • Warp • Web nl:Commando:Frame |