Frame

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Frame
Build

N/A

Version

N/A

The frame command sets the current frame of an animation that has been set up using the animate command.

Usage

frame [name] [+/-] number


name

The optional name argument specifies the name of the object with the animation.

number

The number argument specifies the new frame number. It can either be an absolute frame number, or a relative frame number with a + or - in front to move the animation forward or backwards by a given number of frames.

Example

create animate me turn 5 5 0, astop; activate frame +1

This action sets up a 5-frame animation called "turn". The animation starts out halted on frame 1, but each time the object is clicked on the animation will advance by one frame.

Object Scripting

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb nl:Commando:Frame