Skybox
Build |
1593 |
Version |
6.5 |
The skybox command allows to override the world's skybox within a zone.
Usage
skybox model [tint=]
model
The model argument specifies the name of the model to be used as zone skybox.
tint
The optional tint=color argument specifies the color used for tinting the model's default material colors.
Examples
enter zone party, skybox skybox_night2 tint=AA0000
This switches the world skybox to use the model skybox_night2.rwx while inside the zone.
Notes
This command is a replacement for "fake skyboxes" driven by particle emitters, which render models in the world render pipeline like any other built object, rather than rendering for the intended purpose. The skybox command is applicable to the enter zone trigger only.
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Triggers: Create • Bump • Activate • Adone • At • Collide • Sdone • Enter Zone • Exit Zone Commands: Addforce • Addtorque • Alpharef • Animate • Astart • Astop • Camera • Collider • Colltag • Color • Corona • Envi • Examine • Frame • Group • Light • Link • Lock • Matfx • Media • Midi • Move • Name • Noise • Opacity • Picture • Rotate • Say • Scale • Seq • Shadow • Shear • Sign • Skew • Skybox • Solid • Sound • Tag • Teleport / Teleportx • Texture • Timer • URL • Velocity • Visible • Warp • Web |