Skybox

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Skybox
Build

1593

Version

6.5

The skybox command allows to override the world's skybox within a zone.

Usage

skybox model [tint=]

model

The model argument specifies the name of the model to be used as zone skybox.

tint

The optional tint=color argument specifies the color used for tinting the model's default material colors.

Examples

 enter zone party, skybox skybox_night2 tint=AA0000

This switches the world skybox to use the model skybox_night2.rwx while inside the zone.

Notes

This command is a replacement for "fake skyboxes" driven by particle emitters, which render models in the world render pipeline like any other built object, rather than rendering for the intended purpose. The skybox command is applicable to the enter zone trigger only.

Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb