Opacity (command)
Build |
1158 |
Version |
5.1 |
The opacity command causes an object to modify its opacity value.
Usage
opacity [value] [name=name] [global]
value
The value argument is a number value between 0.2 and 1.0, with 1.0 being opaque. Values exceeding this range are clamped.
name
As with most other commands, you may choose to specify the name of another object to apply the opacity action to by using the optional name parameter.
global
A command with the global argument appended will cause the object to change opacity globally for all users who have the object in view. Without the global parameter, the object will change its opacity exclusively for the person who activates the trigger (bump, activate, adone).
Examples
create opacity .67 name=abc
Creates an object named abc that changes its opacity to .67.
|
|
Triggers: Create • Bump • Activate • Adone • At • Collide • Sdone • Enter Zone • Exit Zone Commands: Addforce • Addtorque • Alpharef • Animate • Astart • Astop • Camera • Collider • Colltag • Color • Corona • Envi • Examine • Frame • Group • Light • Link • Lock • Matfx • Media • Midi • Move • Name • Noise • Opacity • Picture • Rotate • Say • Scale • Seq • Shadow • Shear • Sign • Skew • Skybox • Solid • Sound • Tag • Teleport / Teleportx • Texture • Timer • URL • Velocity • Visible • Warp • Web |