PR:Enhancement to Existing Building Features

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This peer review page is a summary of wishes that have been either passed peer review here on the ActiveWiki, or were included in a list of worthwhile wishes for Activeworlds 5.0 submitted by the SW City community before the creation of the Wishlist Portal.

This page is not for new wishes!

Instructions for this page

Use the following template when adding a recently-approved wish to this page. The most recent additions are to be added to the bottom of the page.

===Suggestion Name===
 {{ArchiveWish|
suggest_time=Old Timestamp (If Applicable)|
suggest_type=Original type|
suggest_scope=Original scope|
suggest_description=Original description|
suggest_notes=#/# Keep/Total. [Optional additional - see below]|
suggest_moved=~~~~~
}}

Wishes

Rotatable v4 Objects

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 Objects
Scope: v4 Objects
Description: Builders have trouble with v4 objects because they are not very compatible for buildings that are built at an angle.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Mip-mapping for emitted particles

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 Objects
Scope: v4 Objects, Particles
Description: A mip-mapping option for emitted particles. This would allow them to be used as detailing more seamlessly. It would allow emitted particles to look better when they're given a long lifespan. Useful for applications were particles are used as grass or flora, or ground detailing.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Mask argument for Color command

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to object commands
Scope: color, texture
Description: Either a mask= argument for the 'Color' action command, or a way to specify a color as a texture in the 'Texture' command (eg Create texture #FFAAFF mask=window1m). Allows masks to be used with colors without needing to clutter the object patch up with simple color textures.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Disable Skybox in Zones

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: zones, skybox
Description: Either the ability for zone fog to work in a skybox enabled world, or a zone feature to disable the skybox within the zone. Would enable more powerful immersive scenes for themed environments within a world.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Texture/Mask Particle-Emitted Models

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: zones, skybox
Description: The ability to texture and mask particle emitted Models, because it enables more applications for emitted models.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Visible Surfaces on Water Zones

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: zones
Description: Enhancements made to water zones to allow for visible water surfaces would greatly improve the ability to place better water bodies within AW.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Use Radius Argument to Vanish Objects on Approach

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: visible, game design
Description: Allow the "radius=" argument to work both ways, so that objects vanish when you approach them. Would enable LOD-like options for builders as well as potential game-design application.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Argument to Disable teleport/warp SFX

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to object commands
Scope: teleport, warp
Description: An argument for the teleport and warp actions to disable or override the world's teleport/warp sound effect. Sometimes the world's teleport/warp sound effects clash with the application or environment.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Allow Zones to Specify Directional Lighting

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: zones
Description: Allow zones to specify directional lighting. Zones can only specify ambient lighting, which yields a dull and washed out environment.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Fade-in/Fade-out Zones

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: zones
Description: This would work by graduating the difference between the current lighting and fog settings into the zone's settings. When entering a zone with custom lighting or fog, the change is instant, which takes away from the immersion and makes the browser look unpolished.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Zones Ignore User's Visibility Range

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to v4 objects
Scope: zones
Description: Consider making zones ignore user's visibility range, so that they always renders, similar to how mover tags work. When zones are used in outdoor environments, the builder needs to build many zones to account for users with shorter range visibility so that the user cannot walk into a spot where they cannot see a zone tag. This is especially important for underwater applications. Multiple zones are clunky to arrange and manage.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Sequence Action Command Enhancements

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to object commands
Scope: seq
Description: Enhancements made to the 'seq' action command. Be able to specify a % speed of the sequence (slower or faster). Be able to chain together sequences by grouping them in a parenthesis (eg "create seq (wait,look,wave)"). Enables more applications with the seq command. Helps create more life-like environments.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)

Distance-Restricted Activate Trigger

Timestamp: July 21, 2009, 05:36:58 AM
Type: Enhancement to object commands
Scope: seq, game design, immersion
Description: An argument added to the "Activate" trigger which only allows the trigger to happen if the user is X meters away from the object. For example a user can't click a door to rotate open unless you are within 4 meters of the door object. Would also be suggested to have a different cursor when the user is out of range, so that they know they need to move closer. This would be useful to game design. Users should not be able to interact with objects unless they are within reasable distance from it. Currently, builders need to setup cumbersome pseudo-invisible click blocking objects to achive this.
Notes: Kept in pre-existing SW City Community Forums Wishlist
Left Queue: 13:05, 17 September 2009 (EDT)