Verity The Game: Difference between revisions
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Game skills are broken up into four distinct areas of game-play: | Game skills are broken up into four distinct areas of game-play: | ||
==== Mental Acumen ==== | |||
==== Fighting Skills ==== | |||
==== Economic Mastery ==== | |||
==== Spiritual Talents ==== | |||
== Gaming Activities == | == Gaming Activities == |
Revision as of 04:45, 25 March 2021
Owner(s) | |
Founded |
June 28, 2007 |
Configuration |
P150 N,W,S,E ? Users |
Rating |
? |
Running? |
✓ |
Website | |
Verity The Game is an active single-player-focused mission & campaign world led by Garrick, a spin-off continuation chapter of AWMyths world.
The Verity of Korth
Building Your Campaign
Starting out in the world, first take the time to familiarize yourself with the HUD in the top Left & top Right of the AW screen. Click every button and see what everything does yourself to get a flow of the game controls. There are little to no chat commands used in game play. All actions are performed either by clicking the HUD, on in-world objects, or other avatars.
Skill Tree
Game skills are broken up into four distinct areas of game-play:
Mental Acumen
Fighting Skills
Economic Mastery
Spiritual Talents
Gaming Activities
Alchemy
Spell Casting
Food Gathering
Hunting
Questing
Development History
The idea behind it was originally conceived under the name ProlixRPG by Garrick (citizen #354110) and RyanLion (citizen #355289) on June 28, 2006. Back then, it started in a P30/10 user limit world, which was a 17th birthday gift from Garrick's parents. It started out here with no bot and a small OP space that was given to RyanLion by Bluemaxe. At first it was going to be an rpg centering around a small island in a vast ocean that housed humans in one big, highly futuristic city called Prolix. There would be primitive elves, dwarves, and drows scattered about in the forest of the island. As building started, it was discovered that the idea for the futuristic city in the middle of the island flat out sucked. So the island became more completely fantasy themed.
The next phase of development involved completely redoing the terrain for the world. RyanLion generated a new terrain, which is still in place today in the world. In addition, the idea of the major civilizations Prolix City, Dolf-Hloab, Pylos, a concealed elven village, and a swamp elven village was established. Dwarves were moved to "backstory" for the world as it was considered that the dwarven civilization (called Dioscuri) was destroyed upon the arrival of the humans in Prolix City. The idea of the swamp elven village was quickly labelled as "crap", so it was changed to a holy elven village, which became known as Aspreith. When DayStar joined the staff, he took up the role of building the concealed elven village and named it Tir'an and its god of the night Torrix, two names that stuck with that part of the story even today (although it was decided early on that Tir'an would not be concealed). And when Sorceress joined the staff, the world got upgraded and took on a new name of "KorthRPG", which is finally when the name for the whole continent would be called Korth. The world continued to develop extensively until it finally became sponsored by the Activeworlds Construction Team (ACT). As a result, it took on the new world name of AWMyths and opened up officially to the public with a fully working bot on June 29, 2007.
External links
Gaming and Entertainment | |
---|---|
RPG Worlds | Board Game Worlds |
AD&DRPG • Aureus • AWMyths • AWRPG • Carina • Mutation • Pharos | AWBingo • AWCheckers • AWChess • AWSpades • BingoTrs • CitBingo |
Combat Worlds | Other Gaming |
AW@War | AWGames • Builder's Challenge • Hydra • SW City Interactive • Teleport Maze • VR Farm |
Annual Events | |
AWExpo • AWFestival • Community Awards • Support AW Awards • SW City Birthday Bash • Multi-World Egg Hunt • Multi-World Present Hunt • Virtual Game Festival 2010 |