Aw world attributes change
Minimum requirements | ||
---|---|---|
Added in version 2.1 | ||
SDK | build 13 |
int aw_world_attributes_change (void)
Description
Changes the world attributes.
Callback
None (returns immediately)
Notes
Even if only one attribute is changed, all attributes (including unchanged ones) are sent to all avatars in a world. This takes a considerable amount of bandwidth, so use this method carefully.
In order to propagate the changes, a successful call to aw_world_attributes_change will immediately trigger the event AW_EVENT_WORLD_ATTRIBUTES in all clients currently connected to the world.
Only world server administration instances or those owned by a caretaker (i.e. aw_bool (AW_WORLD_CARETAKER_CAPABILITY) returns 1) may use this method.
Arguments
None
Argument attributes
All attributes prefixed by AW_WORLD that are not read-only can be changed. Here is a list of those read-only attributes:
- AW_WORLD_BUILD_CAPABILITY
- AW_WORLD_BUILD_NUMBER
- AW_WORLD_CARETAKER_CAPABILITY
- AW_WORLD_CREATION_TIMESTAMP
- AW_WORLD_EJECT_CAPABILITY
- AW_WORLD_EMINENT_DOMAIN_CAPABILITY
- AW_WORLD_EXPIRATION
- AW_WORLD_MAX_USERS
- AW_WORLD_OBJECT_COUNT
- AW_WORLD_PUBLIC_SPEAKER_CAPABILITY
- AW_WORLD_SIZE
- AW_WORLD_SPEAK_CAPABILITY
- AW_WORLD_TERRAIN_TIMESTAMP
Return values
- RC_SUCCESS
- RC_NOT_INITALIZED
- RC_NO_INSTANCE
- RC_NO_CONNECTION
- The connection to the world is down.
Returned attributes
None
Usage
Change the backdrop every hour.
int i; char *backdrop[] = {"day", "sunset", "night", "sunrise"}; i = 0; do { aw_string_set (AW_WORLD_BACKDROP, backdrop[i]); aw_world_attributes_change (); i++; if (i == (sizeof (backdrop) / sizeof (backdrop[0])) /* i == 4 in this example */ i = 0; } while (aw_wait (3600000) == RC_SUCCESS);