AW WORLD LIGHT Y
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Minimum requirements | ||
---|---|---|
Added in version 3.0 | ||
SDK | build 16 | |
World | build 23 |
AW_WORLD_LIGHT_Y
Type
Floating point
Description
Direction of the directional light, along the Y-axis: -1.0 is straight up (+Y), 1.0 is straight down (-Y).
Notes
The world's light source "shines onto" the sides of objects facing the light source.
In many worlds, the light source represents the sun or moon. Since the light shines in the direction of the vector, the value of this attribute must be between 0.0 and -1.0 in order to achieve the effect of sun-based illumination. Values between 0.0 and 1.0 will cause the light to appear to originate from below the ground.
For version 3.2 and earlier: The direction is where the light is shining from. The opposite of what it means in version 3.3 and later.
Range
Minimum: | -1.0 (straight up) |
Maximum: | 1.0 (straight down) |
Default: | -0.5 |