AW WORLD LIGHT Z
Minimum requirements | ||
---|---|---|
Added in version 3.0 | ||
SDK | build 16 | |
World | build 23 |
AW_WORLD_LIGHT_Z
Type
Floating point
Description
Direction of the directional light, along the Z-axis: -1.0 is north (+Z), 1.0 is south (-Z).
Notes
The world's light source "shines onto" the sides of objects facing the light source.
For version 3.2 and earlier: The direction is where the light is shining from. The opposite of what it means in version 3.3 and later.
Range
Minimum: | -1.0 (north) |
Maximum: | 1.0 (south) |
Default: | -0.2 |