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This command causes a pair of random UV texture coordinates between 0 and 1 to be assigned to each vertex in the object that does not have a UV specified. This produces a random and unpredictable pattern when a texture is applied to the object. It is intended for use with objects that have no UVs which produced a similar effect when they had textures applied to them in Active Worlds 3.0 and 3.1.

Note that RandomUVs is an extended RWX command and should be prefaced with "#!" when used in RWX files that are intended to work with software other than Active Worlds 3.2.


This command has no arguments.