Aw object data mover
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aw_object_data_mover
Description
Defines the data structure in AW_OBJECT_DATA of a mover object.
Notes
(This is preliminary documentation and is subject to change)
// AW_OBJECT_TYPE_MOVER typedef struct aw_object_data_mover { unsigned char version; // structure version (set by SDK) unsigned char type; unsigned int flags; short locked_pos_x; short locked_pos_y; short locked_pos_z; short locked_yaw; short locked_pitch; char glide_factor; // -100 to +100 unsigned char speed_factor; // 0.0 to 25.5 max (* 10) unsigned char friction_factor; // 0.0 to 25.5 max (* 10) char accel_tilt_x; // -127 to +127 char accel_tilt_z; // -127 to +127 unsigned char turn_factor; // 0.0 to 25.5 max (* 10) unsigned char avatar_tag; // 0 to 255 char reserved1[9]; // Bytes reserverd for future use unsigned char name_len; // length of 1st string in str_data unsigned char seq_len; // length of 2nd string in str_data unsigned char script_len; // length of 3rd string in str_data unsigned char sound_len; // length of 4rd string in str_data unsigned short waypoints_len; // length of 5th string in str_data unsigned char bump_name_len; // length of 6th string in str_data char reserved2[2]; // Bytes reserverd for future use // note: increase the strucure's total size // by the length of the strings // when allocating memory for this structure! // (str_data is the reference to the first byte) char str_data[1]; } aw_object_data_mover;
The total length of the data is calculated as:
len = sizeof (aw_object_data_mover) + mover->name_len + mover->seq_len + mover->script_len + mover->sound_len + mover->waypoints_len + mover->bump_name_len;
See also
aw_data, AW_OBJECT_DATA, AW_OBJECT_TYPE, AW_EVENT_OBJECT_ADD