AW WORLD WATER FRICTION

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Minimum requirements
Added in version 4.1
SDKbuild 55


AW_WORLD_WATER_FRICTION

Type

Floating point

Description

Friction when in water.

Notes

This controls how much users are slowed down as a result of friction against the water while moving. It takes effect when water is enabled in the world and the avatar of a user is partially or fully submerged.

Any value below 5.0 only controls how far inertia will carry users when they stop moving (e.g. no slow down for a setting of 0.0). Values above 5.0 will also control the movement speed (e.g. half the speed for a setting of approximately 9.6). Values above 35 reduce movement speed to 0 m/s.

Range

Minimum:0.0 (no friction, movement never stops)
Maximum:100.0 (immediate stop, impossible to move)
Default:2.0

See also