AW WORLD TERRAIN DIFFUSE
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Minimum requirements | ||
---|---|---|
Added in version 3.4 | ||
SDK | build 29 | |
Browser | build 438 |
AW_WORLD_TERRAIN_DIFFUSE
Type
Floating point
Description
Diffuse value for terrain; shading, contrast between lit and unlit.
Notes
This values control how much directional lighting the terrain surface will reflect. Values range from 0.0 which reflects none of the world's directional light, to 1.0 which reflects all of the world's directional light.
Range
Minimum: | 0.0 (reflects no directional light) |
Maximum: | 1.0 |
Default: | 1.0 |