AW WORLD CLOUDS LAYER2 TILE

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Minimum requirements
Added in version 3.4
SDKbuild 27
Browserbuild 426


AW_WORLD_CLOUDS_LAYER2_TILE

Type

Floating point

Description

Number of times the texture of cloud layer 2 repeats itself across the sky, in each direction.

Notes

This controls how many times the texture will tile across the sky. Setting this to 1 would cause the texture to fill the sky from edge to edge without repeating. Setting this to 4 would cause the texture to tile four times in each direction.

This is a tradeoff setting. Lower numbers will make each area of the sky more unique, but also more pixilated. Higher numbers will make the texture sharper (and thus seem more detailed) at the expense of making the sky more repetitive. One good technique is to make layer 3 less repetitive, but transparent enough to let the clouds above it show through and add to the level of detail.

Range

Minimum:0.0
Maximum:1000.0
Default:0.0

See also