AW WORLD WATER FRICTION
Minimum requirements | ||
---|---|---|
Added in version 4.1 | ||
SDK | build 55 |
AW_WORLD_WATER_FRICTION
Type
Floating point
Description
Friction when in water.
Notes
This controls how much users are slowed down as a result of friction against the water while moving. It takes effect when water is enabled in the world and the avatar of a user is partially or fully submerged.
Any value below 5.0 only controls how far inertia will carry users when they stop moving (e.g. no slow down for a setting of 0.0). Values above 5.0 will also control the movement speed (e.g. half the speed for a setting of approximately 9.6). Values above 35 reduce movement speed to 0 m/s.
Range
Minimum: | 0.0 (no friction, movement never stops) |
Maximum: | 100.0 (immediate stop, impossible to move) |
Default: | 2.0 |