8.0: Difference between revisions
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2021 November 17th<br> | 2021 November 17th<br> | ||
* Ensure total count of active light sources never exceeds the hardware's limit. | * Ensure total count of active light sources never exceeds the hardware's limit. | ||
The major goals for v8.0 have been reached: | |||
* Remove and replace Renderware components (were 32-bit only). | |||
* Port engine and Windows-UI to native 64-bit, including PhysX, CEF and VLC. | |||
* Extensive usage of SIMD extensions, such as SSE2+ and AVX2+ CPU extension. | |||
* Software-render fall-back level for low-end graphics. | |||
* Software-fallbacks for low-end CPUs without SIMD / vector extensions to the CPU. |
Revision as of 01:01, 17 November 2021
8.0
Release date |
November 2021 |
Developers | |
New features | |
| |
Chronology | |
Previous 7.1 |
Next 10.0 |
Purpose
Version 8 is 64 bit version of the front end aw::browser.
This implied replacing 32 bit components, in particular Renderware.
This also included binary dependencies to nVidia PhysX, VLC Media SDK, CEF Chrome Embedded and Microsoft's Xof.
All prior 32 bit-only dependencies were rewritten from scratch.
Features
New features include additional 3D formats and modern shader-only render, to be made available during the v8 cycle.
AW::Browser 1801
2021 November 7th
- Initial Release
- Windows 64 bit will receive aw::browser 64 bit
- Windows 32 bit will receive aw::browser 32 bit
- Legacy 32 bit builds are available for manual download and manual updates (no auto patching).
AW::Browser 1803
2021 November 9th
- Fix collision for x-files
- Fix web-to-panel render
AW::Browser 1804-1807
2021 November 12th
- Re-implemented non-standard formatted x-files for skinned avatars.
- Animate avatars and objects built with seq animations in mirrors always.
- Fixed a crashing issue on models with more than about 175 nested groups.
- Enabled fall-back to fixed shading pipeline for Intel HD and AMD HD chipsets without T&L Hardware and Pure-device caps.
AW::Browser 1808
2021 November 17th
- Ensure total count of active light sources never exceeds the hardware's limit.
The major goals for v8.0 have been reached:
- Remove and replace Renderware components (were 32-bit only).
- Port engine and Windows-UI to native 64-bit, including PhysX, CEF and VLC.
- Extensive usage of SIMD extensions, such as SSE2+ and AVX2+ CPU extension.
- Software-render fall-back level for low-end graphics.
- Software-fallbacks for low-end CPUs without SIMD / vector extensions to the CPU.