8.0: Difference between revisions
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{{Version | {{Version | ||
|name=8.0 | |name=8.0 | ||
|build=1800 - | |build=1800 - 1808 | ||
|date=November 2021 | |date=November 2021 | ||
|devs=[[Chris]] | |devs=[[Chris]] |
Revision as of 01:14, 17 November 2021
8.0
Release date |
November 2021 |
Developers | |
New features | |
| |
Chronology | |
Previous 7.1 |
Next 8.1 |
Purpose
Version 8 is 64 bit version of the front end aw::browser.
This implied replacing 32 bit components, in particular Renderware.
This also included binary dependencies to nVidia PhysX, VLC Media SDK, CEF Chrome Embedded and Microsoft's Xof.
All prior 32 bit-only dependencies were rewritten from scratch.
By release of build 1808 the major goals for v8.0 have been more than reached:
- Remove and replace Renderware components (were 32-bit only).
- Port engine and Windows-UI to native 64-bit, including PhysX, CEF and VLC.
- Extensive usage of SIMD extensions, such as SSE2+ and AVX2+ CPU extension.
- Software-render fall-back level for low-end graphics.
- Software-fallbacks for low-end CPUs without SIMD / vector extensions to the CPU.
Features
New features include additional 3D formats and modern shader-only render, to be made available during the v8 cycle.
AW::Browser 1801
2021 November 7th
- Initial Release
- Windows 64 bit will receive aw::browser 64 bit
- Windows 32 bit will receive aw::browser 32 bit
- Legacy 32 bit builds are available for manual download and manual updates (no auto patching).
AW::Browser 1803
2021 November 9th
- Fix collision for x-files
- Fix web-to-panel render
AW::Browser 1804-1807
2021 November 12th
- Re-implemented non-standard formatted x-files for skinned avatars.
- Animate avatars and objects built with seq animations in mirrors always.
- Fixed a crashing issue on models with more than about 175 nested groups.
- Enabled fall-back to fixed shading pipeline for Intel HD and AMD HD chipsets without T&L Hardware and Pure-device caps.
AW::Browser 1808
2021 November 17th
- Ensure total count of active light sources never exceeds the hardware's limit.