BGFX: Difference between revisions
Created page with "Activeworlds switched to use BGFX for the render backend since version 8.1, allowing us to utilize modern render on Vulkan, D3D11/12, and Metal. BGFX on [https://github.c..." |
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Activeworlds switched to use BGFX for the render backend since version [[8.1]], | Activeworlds switched to use BGFX for the render backend since version [[8.1]], enabling us to utilize modern render on Vulkan, D3D11/12, and Metal. | ||
BGFX allows us not only improving Activeworlds' performance a good deal, but also adding more advanced techniques, opening a wide field of possibilities! | |||
<br> | |||
BGFX on [https://github.com/bkaradzic/bgfx github]. | BGFX on [https://github.com/bkaradzic/bgfx github]. |
Latest revision as of 00:32, 3 October 2022
Activeworlds switched to use BGFX for the render backend since version 8.1, enabling us to utilize modern render on Vulkan, D3D11/12, and Metal.
BGFX allows us not only improving Activeworlds' performance a good deal, but also adding more advanced techniques, opening a wide field of possibilities!
BGFX on github.
BGFX License
License (BSD 2-clause)
Copyright 2010-2022 Branimir Karadzic
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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