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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
15:01, 29 January 2007 | Prop.png (file) | 40 KB | Shamus | Cell Grid Illustration | 1 | |
15:32, 29 January 2007 | Hudplacement.png (file) | 140 KB | Shamus | Example of HUD element placements | 1 | |
20:02, 1 February 2007 | NACFlag.jpg (file) | 23 KB | Hyper Anthony | New Arklay City's Flag | 1 | |
20:10, 1 February 2007 | Birthdaypic3j.jpg (file) | 102 KB | Hyper Anthony | New Arklay City's 1st Birthday Festival: Festival Tents and Activites at Ground Zero | 1 | |
19:22, 5 February 2007 | Shangri la.jpg (file) | 15 KB | Bach Zhaa | 2 | ||
03:23, 7 February 2007 | Mutation2j.jpg (file) | 35 KB | Hyper Anthony | A map of Dark Island, the principal island of the expired world Mutation. It was posted on the Tavern wall in Fishermen's Village. | 1 | |
03:26, 7 February 2007 | Mutation9j.jpg (file) | 21 KB | Hyper Anthony | Loggers Village in Mutation, on a foggy morning. | 1 | |
15:20, 3 March 2007 | Communities2.jpg (file) | 19 KB | Nuxly | 1 | ||
15:20, 3 March 2007 | Company2.jpg (file) | 18 KB | Nuxly | 1 | ||
19:42, 14 March 2007 | Aw envi02.jpg (file) | 35 KB | Chris | Environment Subrendering Techniques. | 1 | |
19:54, 14 March 2007 | Aw envi03.jpg (file) | 31 KB | Chris | Environmental Subrendering. | 1 | |
21:42, 14 March 2007 | Aw envi04.jpg (file) | 33 KB | Chris | Subrendering, envirnment mapping examples. The male avatar's check and back takes another subrendered envirnmental view. | 1 | |
21:46, 14 March 2007 | Aw mirrors1.jpg (file) | 71 KB | Chris | Screenshot showing subrenderered scene on in a perspective projection within the environment (distorted mirror view). | 1 | |
21:47, 14 March 2007 | FemaleAv1.jpg (file) | 31 KB | Chris | Making of a skinned bone animated avatar using Blender and loading it in D3DX format. | 1 | |
21:48, 14 March 2007 | FemaleAv2.jpg (file) | 32 KB | Chris | Making of a skinned bone animated avatar using Blender and loading it in D3DX format. | 1 | |
21:49, 14 March 2007 | FemaleAv3.jpg (file) | 32 KB | Chris | Making of a skinned bone animated avatar using Blender and loading it in D3DX format. The colored skin show vertex weights assosiated to bones. | 1 | |
21:49, 14 March 2007 | SkinnedFemale 001.jpg (file) | 30 KB | Chris | Making of a skinned bone animated avatar using Blender and loading it in D3DX format. The colored skin show vertex weights assosiated to bones. | 1 | |
05:37, 24 March 2007 | FemaleAv4.jpg (file) | 25 KB | Chris | Female skinned bone animation avatar with shiny MatFX applied in action. | 1 | |
05:54, 24 March 2007 | Matfx01.jpg (file) | 41 KB | Chris | Material effect examples. Dual texture blending on top: create texture gold, matfx type=4 blend=3:9 tex=1.jpg Bump mapping at bottom: create texture wood7, matfx type=2 coef=1 tex=wall8 | 1 | |
15:56, 25 March 2007 | Aw shadows01.jpg (file) | 48 KB | Chris | Avatar standing in front of a mirror looking at it's shadow. | 1 | |
22:24, 27 March 2007 | Aw shadows02.jpg (file) | 97 KB | Chris | AWGate snapshot - shadow rendering - all objects rendered with shadow) - framerate still at 10fps on a FX5900 | 1 | |
14:11, 28 March 2007 | Aw shadow raster 01.jpg (file) | 838 bytes | Chris | 1 | ||
14:11, 28 March 2007 | Aw shadow raster 02.jpg (file) | 9 KB | Chris | 1 | ||
14:11, 28 March 2007 | Aw shadow raster invert 01.jpg (file) | 839 bytes | Chris | 1 | ||
14:11, 28 March 2007 | Aw shadow raster invert 02.jpg (file) | 9 KB | Chris | 1 | ||
17:14, 28 March 2007 | Matfx02.jpg (file) | 42 KB | Chris | Good Ol' CY in shiny Gold | 1 | |
14:34, 29 March 2007 | Aeonlnh640x480fr.jpg (file) | 107 KB | Lady NightHawk | Lady NightHawk @ Aeon GZ, with her X1 Bots: [Michael], [Angel] and [Tot] :o} | 1 | |
09:26, 31 March 2007 | AWGate01.jpg (file) | 48 KB | Chris | Miss and Mr Bizz in the Gate on a beautiful sunny Saturday afternooon. | 1 | |
09:34, 31 March 2007 | AWGate02.jpg (file) | 93 KB | Chris | CY Statue at the Gate (Derek sitting on top, hopefully not pooping on it). | 1 | |
16:56, 31 March 2007 | Aw shadows03.jpg (file) | 45 KB | Chris | Ray intersection test visualized to check if the light ray towards the object / avatar is hidden by any other object. | 1 | |
09:20, 5 April 2007 | Awcheckers.JPG (file) | 11 KB | PrinceBullet | This is a screenshot of the world AWCheckrs. | 1 | |
12:20, 5 May 2007 | Mapgz.jpg (file) | 40 KB | Prometheo | Hyria 3d world map | 1 | |
14:33, 28 May 2007 | Sista logohdr1a.gif (file) | 25 KB | Lady NightHawk | SistaAVs logo banner. | 1 | |
14:37, 28 May 2007 | Sa awforumsign3.jpg (file) | 19 KB | Lady NightHawk | SistaAVs logo banner (used in AW Forum). | 1 | |
16:26, 12 June 2007 | Myspace.png (file) | 3 KB | GSK | MySpace icon | 1 | |
16:34, 12 June 2007 | Email.png (file) | 2 KB | GSK | Email icon | 1 | |
21:10, 18 July 2007 | Group Tutorial 1.jpg (file) | 16 KB | Gnu64 | A shot of New Milton Bridge, showing palm trees all seeded with the "create group" command by hidden cyl1a.rwx objects. | 1 | |
21:12, 18 July 2007 | Group Tutorial 2.jpg (file) | 49 KB | Gnu64 | A shot of one of the hidden cyl1a.rwx's that seeds a palm tree AWG via the "create group" command. | 1 | |
10:14, 20 July 2007 | Add world.png (file) | 4 KB | WikiSysOps | World Properties window | 1 | |
16:32, 20 July 2007 | Zone Priorty.png (file) | 673 bytes | Gnu64 | A diagram showing how priority numbers affect intersecting zones. In this example, there are two shapes. On the top, the red square has a priority of 1 while the blue circle has a priority of 0. Therefore, the red square becomes becomes more imp | 1 | |
10:13, 18 August 2007 | NTTRLogoSmall.jpg (file) | 14 KB | GSK | Smaller version of the NTTR Logo. | 1 | |
18:54, 1 September 2007 | Tower4const1.jpg (file) | 60 KB | GSK | Construction Photo of Tower of Terror 4 (The Next-Gen Version) | 1 | |
18:56, 1 September 2007 | Image031.jpg (file) | 40 KB | GSK | Improved detail on a Garden Area at Tower 4. | 1 | |
17:19, 2 September 2007 | FirstAWTower.JPG (file) | 16 KB | GSK | The first Activeworlds Tower of Terror ever constructed | 1 | |
19:48, 2 September 2007 | Image035.jpg (file) | 57 KB | GSK | 1 | ||
20:02, 2 September 2007 | Image037.jpg (file) | 26 KB | GSK | This image shows the amount of detail that is going into this version. When finished, the hotel will show signs of decay, with some paint being dissolved away to show underlying bricks. This trait even occurs on the hallways. | 1 | |
10:36, 15 September 2007 | Stage7.png (file) | 38 KB | GSK | 1 | ||
19:16, 21 September 2007 | NTTRStudio.jpg (file) | 27 KB | GSK | 1 | ||
17:36, 2 October 2007 | Terrainbot.jpg (file) | 23 KB | Bluehampster | This is a Screen Shot of the Terrain Bot written by Blue Hampster in VB.NET 8.0 using Byte's .NET SDK Wrapper | 1 | |
17:38, 2 October 2007 | Terrain0.jpg (file) | 9 KB | Bluehampster | An example of a 2D Terrain file | 1 |