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Date Name Thumbnail Size User Description Versions
15:01, 29 January 2007 Prop.png (file) 40 KB Shamus Cell Grid Illustration 1
15:32, 29 January 2007 Hudplacement.png (file) 140 KB Shamus Example of HUD element placements 1
20:02, 1 February 2007 NACFlag.jpg (file) 23 KB Hyper Anthony New Arklay City's Flag 1
20:10, 1 February 2007 Birthdaypic3j.jpg (file) 102 KB Hyper Anthony New Arklay City's 1st Birthday Festival: Festival Tents and Activites at Ground Zero 1
19:22, 5 February 2007 Shangri la.jpg (file) 15 KB Bach Zhaa   2
03:23, 7 February 2007 Mutation2j.jpg (file) 35 KB Hyper Anthony A map of Dark Island, the principal island of the expired world Mutation. It was posted on the Tavern wall in Fishermen's Village. 1
03:26, 7 February 2007 Mutation9j.jpg (file) 21 KB Hyper Anthony Loggers Village in Mutation, on a foggy morning. 1
15:20, 3 March 2007 Communities2.jpg (file) 19 KB Nuxly   1
15:20, 3 March 2007 Company2.jpg (file) 18 KB Nuxly   1
19:42, 14 March 2007 Aw envi02.jpg (file) 35 KB Chris Environment Subrendering Techniques. 1
19:54, 14 March 2007 Aw envi03.jpg (file) 31 KB Chris Environmental Subrendering. 1
21:42, 14 March 2007 Aw envi04.jpg (file) 33 KB Chris Subrendering, envirnment mapping examples. The male avatar's check and back takes another subrendered envirnmental view. 1
21:46, 14 March 2007 Aw mirrors1.jpg (file) 71 KB Chris Screenshot showing subrenderered scene on in a perspective projection within the environment (distorted mirror view). 1
21:47, 14 March 2007 FemaleAv1.jpg (file) 31 KB Chris Making of a skinned bone animated avatar using Blender and loading it in D3DX format. 1
21:48, 14 March 2007 FemaleAv2.jpg (file) 32 KB Chris Making of a skinned bone animated avatar using Blender and loading it in D3DX format. 1
21:49, 14 March 2007 FemaleAv3.jpg (file) 32 KB Chris Making of a skinned bone animated avatar using Blender and loading it in D3DX format. The colored skin show vertex weights assosiated to bones. 1
21:49, 14 March 2007 SkinnedFemale 001.jpg (file) 30 KB Chris Making of a skinned bone animated avatar using Blender and loading it in D3DX format. The colored skin show vertex weights assosiated to bones. 1
05:37, 24 March 2007 FemaleAv4.jpg (file) 25 KB Chris Female skinned bone animation avatar with shiny MatFX applied in action. 1
05:54, 24 March 2007 Matfx01.jpg (file) 41 KB Chris Material effect examples. Dual texture blending on top: create texture gold, matfx type=4 blend=3:9 tex=1.jpg Bump mapping at bottom: create texture wood7, matfx type=2 coef=1 tex=wall8 1
15:56, 25 March 2007 Aw shadows01.jpg (file) 48 KB Chris Avatar standing in front of a mirror looking at it's shadow. 1
22:24, 27 March 2007 Aw shadows02.jpg (file) 97 KB Chris AWGate snapshot - shadow rendering - all objects rendered with shadow) - framerate still at 10fps on a FX5900 1
14:11, 28 March 2007 Aw shadow raster 01.jpg (file) 838 bytes Chris   1
14:11, 28 March 2007 Aw shadow raster 02.jpg (file) 9 KB Chris   1
14:11, 28 March 2007 Aw shadow raster invert 01.jpg (file) 839 bytes Chris   1
14:11, 28 March 2007 Aw shadow raster invert 02.jpg (file) 9 KB Chris   1
17:14, 28 March 2007 Matfx02.jpg (file) 42 KB Chris Good Ol' CY in shiny Gold 1
14:34, 29 March 2007 Aeonlnh640x480fr.jpg (file) 107 KB Lady NightHawk Lady NightHawk @ Aeon GZ, with her X1 Bots: [Michael], [Angel] and [Tot] :o} 1
09:26, 31 March 2007 AWGate01.jpg (file) 48 KB Chris Miss and Mr Bizz in the Gate on a beautiful sunny Saturday afternooon. 1
09:34, 31 March 2007 AWGate02.jpg (file) 93 KB Chris CY Statue at the Gate (Derek sitting on top, hopefully not pooping on it). 1
16:56, 31 March 2007 Aw shadows03.jpg (file) 45 KB Chris Ray intersection test visualized to check if the light ray towards the object / avatar is hidden by any other object. 1
09:20, 5 April 2007 Awcheckers.JPG (file) 11 KB PrinceBullet This is a screenshot of the world AWCheckrs. 1
12:20, 5 May 2007 Mapgz.jpg (file) 40 KB Prometheo Hyria 3d world map 1
14:33, 28 May 2007 Sista logohdr1a.gif (file) 25 KB Lady NightHawk SistaAVs logo banner. 1
14:37, 28 May 2007 Sa awforumsign3.jpg (file) 19 KB Lady NightHawk SistaAVs logo banner (used in AW Forum). 1
16:26, 12 June 2007 Myspace.png (file) 3 KB GSK MySpace icon 1
16:34, 12 June 2007 Email.png (file) 2 KB GSK Email icon 1
21:10, 18 July 2007 Group Tutorial 1.jpg (file) 16 KB Gnu64 A shot of New Milton Bridge, showing palm trees all seeded with the "create group" command by hidden cyl1a.rwx objects. 1
21:12, 18 July 2007 Group Tutorial 2.jpg (file) 49 KB Gnu64 A shot of one of the hidden cyl1a.rwx's that seeds a palm tree AWG via the "create group" command. 1
10:14, 20 July 2007 Add world.png (file) 4 KB WikiSysOps World Properties window 1
16:32, 20 July 2007 Zone Priorty.png (file) 673 bytes Gnu64 A diagram showing how priority numbers affect intersecting zones. In this example, there are two shapes. On the top, the red square has a priority of 1 while the blue circle has a priority of 0. Therefore, the red square becomes becomes more imp 1
10:13, 18 August 2007 NTTRLogoSmall.jpg (file) 14 KB GSK Smaller version of the NTTR Logo. 1
18:54, 1 September 2007 Tower4const1.jpg (file) 60 KB GSK Construction Photo of Tower of Terror 4 (The Next-Gen Version) 1
18:56, 1 September 2007 Image031.jpg (file) 40 KB GSK Improved detail on a Garden Area at Tower 4. 1
17:19, 2 September 2007 FirstAWTower.JPG (file) 16 KB GSK The first Activeworlds Tower of Terror ever constructed 1
19:48, 2 September 2007 Image035.jpg (file) 57 KB GSK   1
20:02, 2 September 2007 Image037.jpg (file) 26 KB GSK This image shows the amount of detail that is going into this version. When finished, the hotel will show signs of decay, with some paint being dissolved away to show underlying bricks. This trait even occurs on the hallways. 1
10:36, 15 September 2007 Stage7.png (file) 38 KB GSK   1
19:16, 21 September 2007 NTTRStudio.jpg (file) 27 KB GSK   1
17:36, 2 October 2007 Terrainbot.jpg (file) 23 KB Bluehampster This is a Screen Shot of the Terrain Bot written by Blue Hampster in VB.NET 8.0 using Byte's .NET SDK Wrapper 1
17:38, 2 October 2007 Terrain0.jpg (file) 9 KB Bluehampster An example of a 2D Terrain file 1
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