AW EVENT OBJECT CLICK
Minimum requirements | ||
---|---|---|
Added in version 2.2 | ||
SDK | build 14 | |
World | build 21 | |
Browser | build 296 |
AW_EVENT_OBJECT_CLICK
Description
User has clicked an object.
Notes
This event is triggered whenever a user clicks an object (by left-clicking on the object with the mouse.) It may also be triggered if another SDK application calls aw_object_click.
The avatars for which this event is triggered are governed by neighbor restrictions.
In order to receive this event, the application must first announce its position by calling aw_state_change at least once, or enter a world in global mode.
For SDK build 65 and later: This event will not be triggered for clicks on Groups and V4 objects (including movers).
Attributes
- AW_AVATAR_SESSION (1)
- AW_AVATAR_NAME
- AW_CELL_X
- AW_CELL_Z
- AW_OBJECT_ID
- AW_OBJECT_NUMBER
- AW_OBJECT_TYPE
- AW_OBJECT_SYNC
- AW_OBJECT_X
- AW_OBJECT_Y
- AW_OBJECT_Z
- AW_OBJECT_YAW
- AW_OBJECT_TILT
- AW_OBJECT_ROLL
- AW_OBJECT_BUILD_TIMESTAMP
- AW_OBJECT_OWNER
- AW_OBJECT_MODEL
- AW_OBJECT_DESCRIPTION
- AW_OBJECT_ACTION
- AW_OBJECT_DATA
(1) Be careful not to confuse this attribute with AW_OBJECT_SESSION, which is undefined for this event.
Usage
void handle_object_click () { printf ("Avatar %s clicked on object id=%u model=%s\n", aw_string (AW_AVATAR_NAME), aw_int (AW_OBJECT_ID), aw_string (AW_OBJECT_MODEL)); } aw_event_set (AW_EVENT_OBJECT_CLICK, handle_object_click);