TextureMipmapState

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Usage

    TextureMipmapState value

Description

Specifies whether or not all textures following this command should be mipmapped. By default, mipmaps are on.

Note that since textures are shared between objects, the mipmap state of a particular texture is global. In other words, a single texture cannot appear both mipmapped and non-mipmapped at the same time in a world, neither on the same object nor across different objects.

Arguments

value is either On or Off

Example

TextureMipmapState Off # Turns off Mipmap for the current material