Aw object data zone
Minimum requirements | ||
---|---|---|
Added in version 4.1 | ||
SDK | build 53 |
aw_object_data_zone
Description
Defines the data structure in AW_OBJECT_DATA of a zone object.
Notes
(This is preliminary documentation and is subject to change)
// AW_OBJECT_TYPE_ZONE typedef struct aw_object_data_zone { aw_type_vector size; // BBox, MUST be first item in struct! unsigned char version; // structure version (set by SDK) unsigned char shape; char priority; float gravity; float friction; unsigned short flags; // boolean flags unsigned long color; // COLORREF unsigned short fog_min; unsigned short fog_max; unsigned short footstep_len; // length of 1st string in str_data unsigned short ambient_len; // length of 2nd string in str_data unsigned char camera_len; // length of 3rd string in str_data unsigned char target_cur_len; // length of 4th string in str_data unsigned char voip_rights_len;// length of 5th string in str_data unsigned char name_len; // length of 6th string in str_data char reserved[9]; // Bytes reserverd for future use // note: increase the strucure's total size // by the length of the strings // when allocating memory for this structure! // (str_data is the reference to the first byte) char str_data[1]; } aw_object_data_zone;
The total length of the data is calculated as:
len = sizeof (aw_object_data_zone) + zone->footstep_len + zone->ambient_len + zone->camera_len + zone->target_cur_len + zone->voip_rights_len + zone->name_len;