AW MY STATE

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Revision as of 14:03, 3 April 2009 by Dr. Squailboont (talk | contribs) (→‎Notes: Added integer values.)
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Minimum requirements
Added in version 3.4
SDKbuild 29
Worldbuild 50
Browserbuild 445


AW_MY_STATE

Type

Integer

Description

Your avatar's state.

Notes

Possible states for an avatar, as defined in Aw.h:

AW_AVATAR_STATE_WALKING (0)
Walking or standing still.
AW_AVATAR_STATE_RUNNING (1)
Running.
AW_AVATAR_STATE_FLYING (2)
Flying or hovering.
AW_AVATAR_STATE_SWIMMING (3)
Swimming or floating.
AW_AVATAR_STATE_FALLING (4)
Falling down.
AW_AVATAR_STATE_JUMPING (5)
Jumping up.
AW_AVATAR_STATE_WARPING (6)
Teleport warp.
AW_AVATAR_STATE_RIDING (7)
Riding a mover.
AW_AVATAR_STATE_SLIDING1 (8)
Slope angle is greater than the minimum slope angle and less than half the difference between min and max slope angle. Upper limit = min_slope + ((max_slope - min_slope) / 2).
AW_AVATAR_STATE_SLIDING2 (9)
Slope angle is less than the maximum slope angle, but greater than half the difference between min and max slope angle.
AW_AVATAR_STATE_SLIDING3 (10)
Sliding down steep terrain and the slope angle is higher than the maximum slope angle.
AW_AVATAR_STATE_CLIMBING (11)
Slope angle is too steep to walk (greater max-slope angle) and the jump key is hit.

Used by