Aw whisper
Minimum requirements | ||
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Added in version 2.1 | ||
SDK | build 13 | |
Browser | build 277 |
int aw_whisper (int session_id, const char *message)
Description
Whispers to another user.
Callback
None (returns immediately)
Notes
Triggers AW_EVENT_CHAT for a user, with AW_CHAT_TYPE set to AW_CHAT_WHISPER.
This method will whisper a message to the user with the session session_id. The target must be a neighbor of the bot, or an error occurs. If not in global mode then whether the user is in range or not can be determined by whether the bot has received an AW_EVENT_AVATAR_ADD for it without a corresponding AW_EVENT_AVATAR_DELETE.
The SDK application must call aw_state_change at least once before calling aw_whisper.
Arguments
- session_id
- Session number of recepient.
- message
- Message.
Argument attributes
None
Return values
- RC_SUCCESS
- RC_NOT_INITIALIZED
- RC_NO_INSTANCE
- RC_NO_CONNECTION
- The connection to the world is down.
- RC_NOT_YET
- It would exceed the maximum number of whispers per second (defined by AW_MAX_WHISPERS_PER_SECOND in Aw.h).
Returned attributes
None
Usage
Whisper a welcome message to every user that enters the scene.
void avatar_add (void) { char message[256]; sprintf (message, "Hello %s, welcome to my world :-)", aw_string (AW_AVATAR_NAME)); aw_whisper (aw_int (AW_AVATAR_SESSION), message); } aw_event_set (AW_EVENT_AVATAR_ADD, avatar_add);