Aw server world delete
Minimum requirements | ||
---|---|---|
Added in version 3.1 | ||
SDK | build 18 | |
World | build 28 |
int aw_server_world_delete (int id)
Description
Deletes an existing world configuration from a world server.
Callback
AW_CALLBACK_ADMIN_WORLD_RESULT
Notes
This method removes the configuration identified by id from the current world server. Only the configuration data is deleted; to completely delete a world, use aw_world_attributes_reset to delete the world's attributes, aw_delete_all_objects to delete the objects and aw_terrain_delete_all to delete the terrain data.
Arguments
- id
- Unique id number of a particular world configuration.
Argument attributes
None
Return values
- RC_SUCCESS (1) (2)
- RC_NOT_INITIALIZED (1)
- RC_NO_INSTANCE (1)
- RC_NO_CONNECTION (1)
- The connection to the world is down.
- RC_UNAUTHORIZED (2)
- Only world server administration instances may use this method.
- RC_NO_SUCH_WORLD (2)
- No world has been set or it has become invalid.
- RC_DATABASE_ERROR (2)
- Unable to delete the world configuration from the database.
(1) Possible return values when a callback is installed.
(2) Returned by the world server.
Returned attributes
Usage
Delete all traces of a world from the server.
void delete_world (int world) { int rc; /* first, set the current world so that the world server knows which world aw_world_attributes_reset and aw_delete_all_objects are referring to */ rc = aw_server_world_set (world); if (rc != RC_SUCCESS) { printf ("Unable to set world (reason %d)\n", rc); return; } /* reset the attributes */ rc = aw_world_attributes_reset (); if (rc != RC_SUCCESS) { printf ("Unable to delete attributes (reason %d)\n", rc); return; } /* delete the terrain */ rc = aw_terrain_delete_all (world); if (rc != RC_SUCCESS) { printf ("Unable to delete terrain (reason %d)\n", rc); return; } /* delete the objects */ rc = aw_delete_all_objects (world); if (rc != RC_SUCCESS) { printf ("Unable to delete objects (reason %d)\n", rc); return; } /* finally, delete the world itself */ rc = aw_server_world_delete (world) if (rc != RC_SUCCESS) { printf ("Unable to delete world (reason %d)\n", rc); return; } printf ("World deleted.\n"); }