GeometrySampling
Jump to navigation
Jump to search
Usage
GeometrySampling value
Description
This command sets the geometry sampling type of the current material. Valid geometry sampling types are solid, wireframe, and pointcloud. However, Activeworlds v3.0+ no longer supports "pointcloud" geometry sampling. The default is solid.
Note: contrary to popular belief, wireframe objects do not usually render any faster than solid objects. In fact, they often render slower!
Arguments
value is either solid or wireframe, all other values will be ignored.
Example
GeometrySampling wireframe
This following will produce a panel like wiremesh model.
ModelBegin
ClumpBegin
Color 1 0 0
Surface 1 1 1
GeometrySampling wireframe
AddMaterialMode Double
Vertex -.2 0 0 UV 0 1
Vertex -.2 .4 0 UV 0 0
Vertex .2 0 0 UV 1 1
Vertex .2 .4 0 UV 1 0
Quad 2 1 3 4
ClumpEnd
ModelEnd
Note that the color is bright red and it is viewable from both sides.