The maze took 5 years to build. Each station has 5 signs each containing a teleport command. The station sign, on any station, when clicked takes the player to the starting point of the maze. The others signs are oriented north east south and west each taking the player to another station. The object of the maze is to arrive at the master “Key” which is a build wherein may be found teleports to all of the stations.
Solving the maze requires the player to chose the right teleports (N, E, S, W) to arrive at the “Key”. The Maze serves two purposes. The first is to take player to builds they would otherwise never see. Most of these destinations are exceptional builds. Other stations, and the second purpose, encourage building. These stations are located in the middle of nowhere and provide a seed for development. The Teleport Maze, because of its construction, is cheat proof and quite possibly the most difficult of all the mazes in Active Worlds.
|Towns and Communities||Builds|
|Anomia • Birthday Complex • Bridgetown • Dart City • Greensville • Horizon City • Lava Town • Phin County • Pink Village • Pippinville • R-Town • Radiance City • Rockford • Sokiland • SW City • Zelena||Alpha Mechanics • Alphaworld Ground Zero • Mount Bob • Pamozo Island • Rising Glen Retreat • Teleport Maze . Sunshine Valley . Conifer Memorial Park|
|Gaming and Entertainment|
|RPG Worlds||Board Game Worlds|
|AD&DRPG • Aureus • AWMyths • AWRPG • Carina • Mutation • Pharos||AWBingo • AWCheckers • AWChess • AWSpades • BingoTrs • CitBingo|
|Combat Worlds||Other Gaming|
|AW@War||AWGames • Builder's Challenge • Hydra • SW City Interactive • Teleport Maze • VR Farm|
|AWExpo • AWFestival • Community Awards • Support AW Awards • SW City Birthday Bash • Multi-World Egg Hunt • Multi-World Present Hunt • Virtual Game Festival 2010|