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  • ...cts, including: rain, snow, blowing leaves, fireflies, fire, smoke, ground fog, waterfalls, fireworks, etc. Starting with [[New Features in 5.1|build 1174
    10 KB (1,747 words) - 12:47, 10 January 2012
  • ...; world rights deny and range options; down-sliding, friction and gravity; fog tinting, light source alternate color; expanded terrain texture amount and
    3 KB (449 words) - 00:26, 11 January 2011
  • 49 Fog Blue 50 Fog enable
    5 KB (665 words) - 12:28, 10 February 2011
  • ...value set in a world. The default value is the same as the default for far fog range in a world, 120.0 meters.
    6 KB (954 words) - 17:51, 7 June 2016
  • ==Enable Fog== Fog is a rendering effect that causes objects to become less and less visible
    37 KB (6,396 words) - 20:31, 30 September 2011
  • * Smooth transitions when light and fog properties are changed. * Added transition for fog color and distance, world sky colors, as well as for world light color, dir
    43 KB (6,758 words) - 13:57, 15 November 2012
  • | '''{{User|Fog|45}}'''
    26 KB (3,581 words) - 08:01, 19 November 2012
  • * Fixed an issue with fog not rendering correctly underwater; was related to the reflection map for t * When Shader Ocean is enabled, the main color controls the underwater fog only, and the surface and underwater tint color can be set seperatly and in
    44 KB (6,870 words) - 16:28, 10 September 2014
  • The Color given with the old water settings, only affects the underwater fog color. To adjust the ''Surface Color'', use the according setting under ''O ...s a nice effect if the tint color is choosen slightly darker than than the fog color.
    5 KB (818 words) - 00:42, 28 June 2013