Reset

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Reset
Build

1255

Version

5.2

Usage

reset physics [name=name] [global]

The reset physics statement resets all physical objects including cloth-objects of the same builder within visible range.

name

The name optionally specifies objects of the given name to be reset.

global

A command with the global argument appended will cause the triggered command to be sent to all neighbors in view, if enabled with the world feature settings.

Notes

  • This command has no effect when used with create, adone or similar triggers.
  • The command can not be used to reset another builder's physics scene.

See also

Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb