Frame
From ActiveWiki
The frame command sets the current frame of an animation that has been set up using the animate command.
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[edit] Usage
frame [name] [+/-] number
[edit] Description
[edit] Name
The optional name argument specifies the name of the object with the animation. Object names are assigned via the name command.
[edit] Number
The number argument specifies the new frame number. It can either be an absolute frame number, or a relative frame number with a + or - in front to move the animation forward or backwards by a given number of frames.
[edit] Example
create animate me turn 5 5 0, astop; activate frame +1
This action sets up a 5-frame animation called "turn". The animation starts out halted on frame 1, but each time the object is clicked on the animation will advance by one frame.
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Triggers: Create • Bump • Activate • Adone • Collide • Sdone • Enter Zone • Exit Zone Commands: Addforce • Addtorque • Animate • Astart • Astop • Camera • Collider • Colltag • Color • Corona • Envi • Examine • Frame • Group • Light • Link • Lock • Matfx • Media • Midi • Move • Name • Noise • Picture • Rotate • Say • Scale • Seq • Shadow • Sign • Solid • Sound • Tag • Teleport / Teleportx • Texture • URL • Velocity • Visible • Warp • Web |
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