Aworld log

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aworld log

  • The purpose of the browser's log file is to provide detailed information about the system and the configuration used on the platform the application currently runs on. Activeworlds' support may request this log from you to provide individual support.
  • The log can be found in your browser's installation folder, the folder from where you start the application.
  • The names of the files are aworld.log aworld_old.log. Both can be viewed with the notepad or any other simple editor.
  • aworld_old.log is a copy of the previous log file, if it exceeds 512k in size.


Note: This page refers to version 6 and later of the browser. Parts of it are valid for version 5.2. For any older version of the browser a detailed description of the log's content is not available.


Explained

Header

********************************************************************************
Version   : 6.00 build 1311
Local Date: Mi Jul 25, 2012 05:01
VRT Date  : 01:01:22 Mi Jul 25, 2012 VRT
********************************************************************************
  • The log's header shows the version and the build number of the browser, the local date and time, as well the VRT date and time when the browser was started. Date and time format is represented in your system's language settings.


Log Format

01:01:22 Mi Jul 25, 2012 VRT - 00000000: <Info Text>.
  • The time is given in Virtual Reality Timezone, time in hours:minutes:seconds, day-of-the-week, month, day-of-month, and the year.
  • The timestamp counts milliseconds since the application has been started. Divide by 1000 to get seconds.
  • The <Info Text> describes the event and/or provides infomation.
  • The prefix RW Info tells that the event/information is provided by the rendering module, typically not by Renderware.


Application Handling

01:01:22 Mi Jul 25, 2012 VRT - 00000000: Application is registered with Windows for Restart.
01:01:22 Mi Jul 25, 2012 VRT - 00000000: Application is registered with Windows for Recovery.
  • Application handling by the operating system is available on Windows Vista and later. The application is registered with Windows and tells the operating system how to handle restarts and recovery procedures.
  • During recovery these procedures will attempt to save your data to the hard disk. On Windows XP and earlier the application will run its own recovery procedure without operating system support.


Operating System

01:01:22 Mi Jul 25, 2012 VRT - 00000000: + Operating System (64 Bit): Windows 7
01:01:22 Mi Jul 25, 2012 VRT - 00000016:   Version 6.1 Service Pack 1 (build 7601)
01:01:22 Mi Jul 25, 2012 VRT - 00000016:   DirectX version found 11.0 or later
  • This chapter includes information about the operating system version and build, as well as the highest supported DirectX version.


System Hardware

20:19:58 Mi Aug 22, 2012 VRT - 00000016: + Hardware information                  :
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Processor Speed                       : 3.51 GHz
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Processor Type                        : 8664
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Architecture                          : 9 - x64 (AMD or Intel)
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Processor Level                       : 0x0006
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Processor Revision                    : 0x3a09
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Number of NUMA nodes                  : 1
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Number of physical processor packages : 1
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Number of processor cores             : 4
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Number of logical processors          : 8
20:19:58 Mi Aug 22, 2012 VRT - 00000016:   Number of processor L1/L2/L3 caches   : 8/4/1
20:19:58 Mi Aug 22, 2012 VRT - 00000032:   Active processor mask                 : 255
20:19:58 Mi Aug 22, 2012 VRT - 00000032:   Page size                             : 4096
20:19:58 Mi Aug 22, 2012 VRT - 00000032:   Minimum application address           : 10000
20:19:58 Mi Aug 22, 2012 VRT - 00000032:   Maximum application address           : fffeffff
  • The speed of the processor (CPU Core 0) in Giga Hertz from the system's registry.
  • The processor type tells what kind of processor is installed.
  • The processor's architecture.
  • The processor's level.
  • The processor's revision.
  • The following numbers for the count of processor nodes and packages describe the grouping of the physical and logical processor cores, which is shown as next.
  • The list of L1/L2/L3 counts describe number of level 1, 2 and 3 caches available to the CPU.
  • Active processor mask shows which CPUs are available to the application (usually all of them).
  • The page size determines the size of memory allocated at once for committed/virtual memory blocks.
  • Minimum and maximum application address show the memory address range that can be used by applications on this system.


Graphic Adapters

01:01:22 Mi Jul 25, 2012 VRT - 00000078: + 1 Graphic Adapter(s):
01:01:22 Mi Jul 25, 2012 VRT - 00000156:   Description        : NVIDIA GeForce GTX 560 Ti  
01:01:22 Mi Jul 25, 2012 VRT - 00000156:   Driver Version     : 8.17.13.142
01:01:22 Mi Jul 25, 2012 VRT - 00000156:   Driver             : nvd3dum.dll
01:01:22 Mi Jul 25, 2012 VRT - 00000156:   Driver Info        : Vendor: 0x10de Device: 0x1200 SubSys: 0x80110b0 Revision: 0xa1
  • All available graphic adapters are listed in this chapter, providing information about the underlying hardware and driver versions used.


Total System Memory

14:02:30 Do Jul 26, 2012 VRT - 00000156: + Memory Load:      14 %
14:02:30 Do Jul 26, 2012 VRT - 00000156:   TotalPhys  : 16743568 K AvailPhys: 14260300 K
14:02:30 Do Jul 26, 2012 VRT - 00000156:   TotalVirt  : 4194176 K AvailVirt: 4088964 K
14:02:30 Do Jul 26, 2012 VRT - 00000156:   TotalPage  : 33485284 K AvailPage: 30823476 K
  • Current total load of memory in percentage.
  • Total and available physical memory in kilobytes, the physical (RAM chips) memory available on the system.
  • Total and available virtual memory in kilobytes, the actual total memory available to the application.
  • Total and available paged memory in kilobytes, the committed/swapped memory on hard disk.


NVIDIA API

  • This chapter is hardware vendor specific and applies to NVIDIA graphic hardware only.
14:02:30 Do Jul 26, 2012 VRT - 00000218: + NVAPI Check/Set Driver
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) Initialized NVAPI
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) NVidia Complete Version 1.10
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) Get device handle.
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) Get physical GPUs
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) GPU: GeForce GTX 560 Ti  Cores:384 
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) Version: 30142 'r301_07'
14:02:30 Do Jul 26, 2012 VRT - 00000218:   NVAPI_OK (0x0) Created session handle.
14:02:30 Do Jul 26, 2012 VRT - 00000327:   NVAPI_OK (0x0) Loaded settings
14:02:30 Do Jul 26, 2012 VRT - 00000327:   NVAPI_OK (0x0) Find Profile
14:02:30 Do Jul 26, 2012 VRT - 00000327:   NVAPI_OK (0x0) Find Application
14:02:30 Do Jul 26, 2012 VRT - 00000327:   NVAPI_OK (0x0) Set VSYNCMODE_ID (0x08416747)
14:02:30 Do Jul 26, 2012 VRT - 00000327:   NVAPI_OK (0x0) Set AA_MODE_SELECTOR_ID (0x00000001)
14:02:30 Do Jul 26, 2012 VRT - 00000327:   NVAPI_OK (0x0) Set AA_MODE_METHOD_ID (0x00000010)
14:02:30 Do Jul 26, 2012 VRT - 00000343:   NVAPI_OK (0x0) Set AA_MODE_REPLAY_ID
14:02:30 Do Jul 26, 2012 VRT - 00000343:   NVAPI_OK (0x0) Set ANISO_MODE_SELECTOR_ID
14:02:30 Do Jul 26, 2012 VRT - 00000343:   NVAPI_OK (0x0) Set ANISO_MODE_LEVEL_ID
14:02:30 Do Jul 26, 2012 VRT - 00000359:   NVAPI_OK (0x0) Destroyed NVAPI session handle.
14:02:30 Do Jul 26, 2012 VRT - 00000359:   NVAPI Unloaded successfully
  • The NVIDIA API is used to create/load a hardware profile from the graphic card's detailed settings. It allows the application also to verify the count of GPU cores available, which is used to determine detailed PhysX capabilities, as well as CUDA capabilities.


Performance Summary

14:02:30 Do Jul 26, 2012 VRT - 00000515: + Performance Summary
14:02:30 Do Jul 26, 2012 VRT - 00000515:   Visibility           : 60
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Min desired framrate : 45
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Max framrate         : 120
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Avatars              : on
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Animation seqs       : on
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Transparency Effects : off
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Material Effects     : on
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Shadows              : on, 4
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Mimapping            : on, 512
14:02:30 Do Jul 26, 2012 VRT - 00000530:   Subrendering         : on
  • The performance summary shows some significant settings that can be customized through the browser interface.


Visibility

14:02:30 Do Jul 26, 2012 VRT - 00000546: + Visibility Settings
14:02:30 Do Jul 26, 2012 VRT - 00000546:   Warning    : Visible Limits modified by user
14:02:30 Do Jul 26, 2012 VRT - 00000546:   Limit Float: 200
14:02:30 Do Jul 26, 2012 VRT - 00000546:   Limit Fixed: 500
  • The visibility settings show visibility modifications done by editing aworld.ini manually.


Direct3D Capabilities

  • This chapter is only available, if Direct3D is selected for the render engine, what is the default.
14:02:33 Do Jul 26, 2012 VRT - 00002589: RW info: + Device Capabilities :
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Device Description  : NVIDIA GeForce GTX 560 Ti  
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Device Driver       : nvd3dum.dll
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Device is low end   : No
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Power of 2 textures only: No
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Square textures only: No
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Vertex Shader max version: 0101
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Pixel Shader max version: 0104
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Use Shaders: Yes
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Anisotropic capability: Yes
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   Cubemap capability: Yes
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   MaxVertexIndex: 16777215
14:02:33 Do Jul 26, 2012 VRT - 00002605: RW info:   MaxPrimitiveCount: 16777215
  • Description of the graphic adapter as identified by Direct3D
  • Device driver as found by Direct3D
  • A flag determining low end graphic capabilities for backward compatibility
  • Determining if textures must confirm to power of two pixel size (64, 128, 256, 512, etc)
  • Determining if textures must squared pixel sizes.
  • The version number for vertex shaders (shaders are GPU assembly programs, functions runing on GPU) available.
  • The version number for pixel shaders (shaders are GPU assembly programs, functions runing on GPU) available.
  • A flag determining if shaders can be used.
  • Determining if anisotropic texture filters are available.
  • Determining if cubemaps (used for reflections) are available and if they can be used as render target.
  • The max size a vertex index array can gain.
  • The max count of primitives (faces/polygons/triangles) per vertex array / geometry.


Graphic Summary

  • This summary shows the video memory on this system, available and shared by all applications running at a time.
14:02:33 Do Jul 26, 2012 VRT - 00002621: + Graphics Summary
14:02:33 Do Jul 26, 2012 VRT - 00002621:   Selected Mode     : DirectX
14:02:33 Do Jul 26, 2012 VRT - 00002621:   Total VRAM size   : 1025966080 Bytes
14:02:33 Do Jul 26, 2012 VRT - 00002652:   Availabe VRAM size: 1016750080 Bytes
14:02:33 Do Jul 26, 2012 VRT - 00002652:   Max resolution    : 8192 by 8192 pixels
  • The selected render mode.
  • Amount of total memory the graphic subsystem may use system wide.
  • Amount of currently available video memory the graphic subsystem may use system wide.
  • The maximum size for surfaces in pixels the graphic subsystem can handle.


3D View Creation

14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: Main Camera (09ADDCB8) created.
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: Test hardware matfx capability.
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: Graphic device supports shaders for hardware - matfx.
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: testing matfx PSH #1-#4: deleted
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: testing matfx PSH#1
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: testing matfx PSH#2
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: testing matfx PSH#3
14:02:33 Do Jul 26, 2012 VRT - 00002652: RW info: testing matfx PSH#4
14:02:33 Do Jul 26, 2012 VRT - 00002667: RW info: matfx reload done.
14:02:33 Do Jul 26, 2012 VRT - 00002667: RW info: MatFX initialized successfully
  • The main camera is created, the user controlled camera displayed in the 3D view window of the application.
  • Checking for matfx hardware and shader capabilities.
  • Testing all of the four predefined matfx pixel shaders and loading them.


PhysX API

14:02:33 Do Jul 26, 2012 VRT - 00002699: NVIDIA PhysX libraries version 0x00020008 0x00040006 found
14:02:33 Do Jul 26, 2012 VRT - 00002699: Physics engine may utilizise 4 physical CPU cores.
14:02:33 Do Jul 26, 2012 VRT - 00002792: PhysX uses 1 GPUs and runs in HW mode.
  • Determine the correct version of the NVIDIA PhysX library and loading it.
  • Determine the number of CPU cores used for PhysX.
  • Determine the number of GPUs used, and if PhsyX can use hardware acceleration on the graphic subsystem.


Spell Checker

18:08:50 Mi Jul 25, 2012 VRT - 00003013: SpellChecker Dictionary1 en_US available
18:08:50 Mi Jul 25, 2012 VRT - 00003015: SpellChecker Dictionary2 de_AT available
18:08:50 Mi Jul 25, 2012 VRT - 00003045: SpellChecker Dictionary1 en_US code page 65001 UTF-8 loaded succesfully
18:08:50 Mi Jul 25, 2012 VRT - 00003171: SpellChecker Dictionary2 de_AT code page 28591 ISO8859-1 loaded succesfully
  • Check if dictionaries are enabled and available.
  • Load the dictionaries, list code page and character encoding used for each of them.


Re-sizing 3D View

18:08:50 Mi Jul 25, 2012 VRT - 00003173: RW info: Main camera (097ECD98) was resized to 862 by 684 px.
18:08:50 Mi Jul 25, 2012 VRT - 00003511: RW info: testing matfx PSH#1
18:08:50 Mi Jul 25, 2012 VRT - 00003513: RW info: testing matfx PSH#2
18:08:50 Mi Jul 25, 2012 VRT - 00003514: RW info: testing matfx PSH#3
18:08:50 Mi Jul 25, 2012 VRT - 00003516: RW info: testing matfx PSH#4
18:08:50 Mi Jul 25, 2012 VRT - 00003517: RW info: matfx reload done.
18:08:51 Mi Jul 25, 2012 VRT - 00004135: RW info: Ocean Height tex 3c481b0
18:08:51 Mi Jul 25, 2012 VRT - 00004139: RW info: Ocean Shallow tex 3c482b0
18:08:51 Mi Jul 25, 2012 VRT - 00004167: RW info: Ocean Bump tex 3c484d0
18:08:51 Mi Jul 25, 2012 VRT - 00004169: RW info: Ocean Gradient tex 3c483d0
18:08:51 Mi Jul 25, 2012 VRT - 00004259: RW info: Ocean VertexShader: 3
18:08:51 Mi Jul 25, 2012 VRT - 00004261: RW info: Ocean PixelShader: 5
  • The new size of the main camera in pixels.
  • Testing and reloading material effects, if they are used on hardware level.
  • Re-create height texture required by water shaders.
  • Re-load shallow texture required by water shaders.
  • Re-create bump texture required by water shaders.
  • Re-create gradient texture(world defined colors) required by water shaders.
  • Re-create water vertex shader for animating the water surface, show the number of the handle used.
  • Re-create water pixel shader for drawing and blending the water surface, show the number of the handle used.


Applied Visibility

18:08:51 Mi Jul 25, 2012 VRT - 00004263: Visibility locked : 200, 1325
18:08:51 Mi Jul 25, 2012 VRT - 00004266: Visibility unlocked.
18:08:53 Mi Jul 25, 2012 VRT - 00006459: Visibility locked : 200, 1325
  • These are the actual applied visibility setting, following world and customized settings.


Memory Report

  • Memory reports are recorded every time a world is entered.
18:08:53 Mi Jul 25, 2012 VRT - 00006488: + Memory Report, aw@4d
18:08:53 Mi Jul 25, 2012 VRT - 00006491:   Memory Load          :      16 %
18:08:53 Mi Jul 25, 2012 VRT - 00006494:   Free Physical Memory : 14044488 K
18:08:53 Mi Jul 25, 2012 VRT - 00006497:   Free Virtual Memory  : 3755076 K
18:08:53 Mi Jul 25, 2012 VRT - 00006500:   Free Pagefile        : 30394936 K
18:08:53 Mi Jul 25, 2012 VRT - 00006503:   Workingset Size      :  184512 K
18:08:53 Mi Jul 25, 2012 VRT - 00006506:   Peak Workingset Size :  184512 K
18:08:53 Mi Jul 25, 2012 VRT - 00006509:   Pagefile Usage       :  238244 K
18:08:53 Mi Jul 25, 2012 VRT - 00006512:   Peak Pagefile Usage  :  238244 K
  • Memory Report when entering aw@4d world.
  • The total memory load of the system.
  • The total free physical memory of the system.
  • The total free virtual memory of the system.
  • The total free paged memory of the system.
  • The current size of the working-set used by the application.
  • The peak size of the working-set used by the application since the was application started.
  • The current size of page file usage (committed memory, backed up on disk) by the application.
  • The peak size of page file usage by the application since the was application started.


Display Changed

15:13:51 Mi Jul 25, 2012 VRT - 24424298: Display changed.
  • This message appears whenever the screen resolution or color depth of the desktop changed. This can be caused by the user modifying display settings, or if another 3D application is started in full screen or exclusive mode. It may also appear, if a screensaver has been activated, if the current login has been locked, or switched to another Windows user.
  • Likely, a Device Reset (see below), as well as Re-Sizing 3D View follows this message.


Theme Changed

15:13:51 Mi Jul 25, 2012 VRT - 24424298: Theme changed.
  • This message appears whenever the desktop theme has been changed. It may be followed by the Re-Sizing 3D View info.


Device Reset / Tests

  • Device resets may occur whenever the device or display settings changed.
  • A row of internal tests is always perform at this event.
  • The info below should be self explaining.
15:24:26 Mi Jul 25, 2012 VRT - 25058792: RW info: Direct3D device lost detected at: begin update
15:24:26 Mi Jul 25, 2012 VRT - 25058794: RW info: [7001] - Direct3D Device LOST - Invalidate device dependent buffers.
15:24:26 Mi Jul 25, 2012 VRT - 25058796: RW info: Attempting to reset the device.
15:24:26 Mi Jul 25, 2012 VRT - 25058892: RW info: Resetting the Direct3D device was successfully after 0.1 seconds.
15:24:26 Mi Jul 25, 2012 VRT - 25058894: RW info: Short test loop #1/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058895: RW info: loop #1/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058896: RW info: Short test loop #2/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058898: RW info: loop #2/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058900: RW info: Short test loop #3/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058902: RW info: loop #3/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058903: RW info: Short test loop #4/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058905: RW info: loop #4/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058907: RW info: Short test loop #5/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058909: RW info: loop #5/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058911: RW info: Fast test loop #1/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058912: RW info: #1/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058914: RW info: #1/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25058916: RW info: Fast test loop #2/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058918: RW info: #2/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058920: RW info: #2/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25058922: RW info: Fast test loop #3/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058924: RW info: #3/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058925: RW info: #3/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25058940: RW info: Fast test loop #4/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058942: RW info: #4/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058943: RW info: #4/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25058956: RW info: Fast test loop #5/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058958: RW info: #5/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25058960: RW info: #5/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25058973: RW info: Restoring matfx...
15:24:26 Mi Jul 25, 2012 VRT - 25058975: RW info: testing matfx PSH#1
15:24:26 Mi Jul 25, 2012 VRT - 25058977: RW info: testing matfx PSH#2
15:24:26 Mi Jul 25, 2012 VRT - 25058978: RW info: testing matfx PSH#3
15:24:26 Mi Jul 25, 2012 VRT - 25058980: RW info: testing matfx PSH#4
15:24:26 Mi Jul 25, 2012 VRT - 25058982: RW info: matfx reload done.
15:24:26 Mi Jul 25, 2012 VRT - 25058984: RW info: Full render test loop #1/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25058985: RW info: #1/5: render
15:24:26 Mi Jul 25, 2012 VRT - 25059124: RW info: #1/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25059126: RW info: #1/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25059128: RW info: Full render test loop #2/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059130: RW info: #2/5: render
15:24:26 Mi Jul 25, 2012 VRT - 25059145: RW info: #2/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25059146: RW info: #2/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25059148: RW info: Full render test loop #3/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059149: RW info: #3/5: render
15:24:26 Mi Jul 25, 2012 VRT - 25059165: RW info: #3/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25059167: RW info: #3/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25059168: RW info: Full render test loop #4/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059170: RW info: #4/5: render
15:24:26 Mi Jul 25, 2012 VRT - 25059185: RW info: #4/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25059187: RW info: #4/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25059189: RW info: Full render test loop #5/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059190: RW info: #5/5: render
15:24:26 Mi Jul 25, 2012 VRT - 25059205: RW info: #5/5: end
15:24:26 Mi Jul 25, 2012 VRT - 25059206: RW info: #5/5: present
15:24:26 Mi Jul 25, 2012 VRT - 25059208: RW info: Cam resize test loop #1/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059222: RW info: 857 by 677 px - #1/5: OK
15:24:26 Mi Jul 25, 2012 VRT - 25059224: RW info: Cam resize test loop #2/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059238: RW info: 856 by 676 px - #2/5: OK
15:24:26 Mi Jul 25, 2012 VRT - 25059240: RW info: Cam resize test loop #3/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059255: RW info: 855 by 675 px - #3/5: OK
15:24:26 Mi Jul 25, 2012 VRT - 25059257: RW info: Cam resize test loop #4/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059272: RW info: 854 by 674 px - #4/5: OK
15:24:26 Mi Jul 25, 2012 VRT - 25059274: RW info: Cam resize test loop #5/5: start
15:24:26 Mi Jul 25, 2012 VRT - 25059289: RW info: 853 by 673 px - #5/5: OK
15:24:26 Mi Jul 25, 2012 VRT - 25059291: RW info: Cam resizing back to 864 * 684
15:24:26 Mi Jul 25, 2012 VRT - 25059306: RW info: Cam resize tests succeeded.
15:24:26 Mi Jul 25, 2012 VRT - 25059307: RW info: [7002] - Direct3D Device LOST - Restore device dependent buffers...
15:24:26 Mi Jul 25, 2012 VRT - 25059309: RW info: Final full render test loop #1/5 ...
15:24:26 Mi Jul 25, 2012 VRT - 25059322: RW info: Final full render test loop #2/5 ...
15:24:26 Mi Jul 25, 2012 VRT - 25059339: RW info: Final full render test loop #3/5 ...
15:24:26 Mi Jul 25, 2012 VRT - 25059356: RW info: Final full render test loop #4/5 ...
15:24:26 Mi Jul 25, 2012 VRT - 25059373: RW info: Final full render test loop #5/5 ...
15:24:26 Mi Jul 25, 2012 VRT - 25059389: RW info: Final render tests succeeded.
15:24:26 Mi Jul 25, 2012 VRT - 25059391: RW info: Done with resettng Direct3D device.


Ocean Info

  • Info about the vertex and index sizes for the world wide ocean rendering can appear any time in the log, whenever the location within the grid has changed.
16:26:17 Mi Jul 25, 2012 VRT - 28770242: RW info: Ocean verts=81225; LOD indices=17496 / 483936; res=0.752 (284 * 284)
  • Ocean verts tells the total count of vertices required to cover a whole world sector, plus the 2 times the maximum visible range, what makes a total area of at least 2400 by 2400 meters.
  • LOD indices tells the actual count of indices used (level of detail by distance), and also tell the total count of indices for the vertex array.
  • res tells the grid resolution in relation to cell grid. The numbers in brackets show the total count of grid-cells within the total covered area.


Destroy 3D View

16:26:20 Mi Jul 25, 2012 VRT - 28773592: RW info: Main camera (095CCD98) destroyed.
  • The main camera is usually only destroyed before the application exits. In OpenGL and Software render modes, the main camera can may be destroyed and recreated every time the size of the 3D view window changes.


Unload Spell Dictionaries

16:26:21 Mi Jul 25, 2012 VRT - 28774586: SpellChecker Dictionary1 en_US unloaded succesfully
16:26:22 Mi Jul 25, 2012 VRT - 28774629: SpellChecker Dictionary2 de_AT_frami unloaded succesfully
  • When a spelling dictionary gets unloaded (typically when the application exists) or changed the info appears in the log.


Application Shutdown

16:26:22 Mi Jul 25, 2012 VRT - 28774631: Application shutdown succeeded.
  • Indicates a normal shutdown, no problems encountered during application runtime.


Crash Reports

  • Crash reports and details also go into this log.
  • These reports include details about the module and the memory addresses that caused the fault.
  • The format and description of such reports may vary, depending on the problem occurred.