Aw type vector range

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Represents a range of 3D vectors, a minimum and maximum vector.


A 3D vector range represents two points in a 3D coordinate system and is defined in AW.h as the following.

typedef struct aw_type_vector_range {
  aw_type_vector  min;
  aw_type_vector  max;
} aw_type_vector_range;

It is used in object data structures, mainly to define size and volume of an object, as well as other object attributes such as speed and acceleration which are represented in 3D vectors and may have a minimum and maximum component.

See also

aw_type_vector, aw_object_data_camera, aw_object_data_mover, aw_object_data_particles, aw_object_data_zone