Activate

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[edit] Description

The activate trigger will activate when an object is clicked by the user.

[edit] Usage

activate ([command1],[command2],[...]);

[edit] Example

   activate move 5 6 5, noise water3,light color=blue;
  • When the object with this code is clicked, it will move the object accordingly, play the sound file "water3" once, and emit a blue light.
   activate lock owners=1, rotate 7.5 time=2 wait=5 global
  • When this object is clicked by the citizen AWLD, the object will rotate 90 degrees and back. Otherwise, nothing will happen.
Object Scripting

Triggers: CreateBumpActivateAdoneCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoisePictureRotateSayScale SeqShadowSignSolidSoundTagTeleport / TeleportxTextureURLVelocityVisibleWarpWeb

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