AW WORLD WATER FRICTION
|Added in version 4.1|
Friction when in water.
This controls how much users are slowed down as a result of friction against the water while moving. It takes effect when water is enabled in the world and the avatar of a user is partially or fully submerged.
Any value below 5.0 only controls how far inertia will carry users when they stop moving (e.g. no slow down for a setting of 0.0). Values above 5.0 will also control the movement speed (e.g. half the speed for a setting of approximately 9.6). Values above 35 reduce movement speed to 0 m/s.
|Minimum:||0.0 (no friction, movement never stops)|
|Maximum:||100.0 (immediate stop, impossible to move)|