AW WORLD TERRAIN DIFFUSE
|Added in version 3.4|
Diffuse value for terrain; shading, contrast between lit and unlit.
This values control how much directional lighting the terrain surface will reflect. Values range from 0.0 which reflects none of the world's directional light, to 1.0 which reflects all of the world's directional light.
|Minimum:||0.0 (reflects no directional light)|