AW WORLD CLOUDS LAYER3 TEXTURE
|Added in version 3.4|
Texture of cloud layer 3.
If set to "" (null-string) then this cloud layer is disabled.
The layers are "drawn" in numerical order, with layer three being drawn last. This means that if layer two is opaque (it has no mask and the opacity is set to full) then it will block your view of layer one. Similarly, if layer three is opaque, it will block your view of the first two.
Note that the world light source texture will be rendered after cloud layer 1, but before layers 2 & 3. This makes it possible, using a starfield texture for cloud layer one, to have stars in the sky that will not overlap the "moon" texture.
The use of filmstrip textures is not supported.
"", null-string (cloud layer is disabled)