AW HUD ELEMENT TEXTURE OFFSET X
|Added in version 4.1|
X offset of element texture, in pixels.
This attribute does not apply to text element.
If the stretch flag is not supplied, then textures are rendered with their upper-left corner set to the upper-left corner of the element, and then drawing the texture (repeating or trimming as needed) until the element is filled in.
If you have a 128x128 texture and you specify an X offset of 64, then it will begin drawing the texture so that the center of the texture is aligned with the left edge of the element.