AW HUD ELEMENT ORIGIN
|Added in version 4.1|
Origin of a HUD element.
So, to aid in the positioning of elements within an area of unpredicable size, elements have nine "anchor points" from which they may start. These are:
The top, left, right and bottom points appear in the exact center of the given edge.
This point will specify the position of the upper left corner of your HUD element. Note that this means that for all origin points on the bottom and right edge of the screen, the element will not be visible in the default position! These origins are a place to start, but to properly place an element where you want it, you should set AW_HUD_ELEMENT_X and AW_HUD_ELEMENT_Y to an appropriate value.