AW EVENT AVATAR CHANGE

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Minimum requirements
Added in version 2.1
SDKbuild 13


AW_EVENT_AVATAR_CHANGE

Description

A neighbor avatar has changed its state.

Notes

In order to receive the event, an instance must first announce its position by calling aw_state_change at least once, or enter the world in global mode. Only avatars for which AW_EVENT_AVATAR_ADD has been received will trigger this event.

For SDK build 29 and later, and world server version 3.4:

This event is used to report any change to the avatar of a bot instance using aw_avatar_set. AW_AVATAR_SESSION should be compared with aw_session () to see if it the local bot. If the change is for the local bot then it would be up to the application to decide if any AW_MY_ attributes should be updated:

if (aw_int (AW_AVATAR_SESSION) == aw_session ())
 aw_int_set (AW_MY_TYPE, aw_int (AW_AVATAR_TYPE));

Attributes

AW_AVATAR_SESSION
AW_AVATAR_NAME
AW_AVATAR_X
AW_AVATAR_Y
AW_AVATAR_Z
AW_AVATAR_YAW
AW_AVATAR_TYPE
AW_AVATAR_GESTURE
AW_AVATAR_PITCH
AW_AVATAR_STATE
AW_AVATAR_FLAGS
AW_AVATAR_LOCK
AW_PLUGIN_STRING

Usage

void handle_avatar_change (void)
{
  if (aw_int (AW_AVATAR_SESSION) == aw_session ())
    printf ("I have changed\n");
  else
    printf ("%s has changed\n", aw_string (AW_AVATAR_NAME));
}

aw_event_set (AW_EVENT_AVATAR_CHANGE, handle_avatar_change);

Triggered by

See also